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Ferguson, E.S. Engineering and the Mind’s Eye. Cambridge, MA: MIT Press, 1992.
Gram, C. and G. Cockton. Design Principles for Interactive Software, 1st Edition. London: Chapman & Hall, 1996.
Gregory, R.L. The Intelligent Eye. McGraw-Hill, 1970.
Greiman, April. Hybrid Imagery-The Fusion of Technology and Graphic Design. New York, NY: Watson Guptil Publications, 1990.
Fu, K.S. Syntactic Methods in Pattern Recognition. New York, NY: Academic Press, 1974.
Hofstadter, D. Fluid Concepts and Creative Analogies: Computer Models of the Fundamental Mechanism of Thought. New York: Basic Books, 1995.
Jenner, Michael. Flip Designs. New York: Prestel, 2001.
Kvan, T. "Reflections on Computer-Mediated Architectural Design." Transactions on Professional Communication. IEEE 37-4 (1994).
McCullough, M. Abstracting Craft. The Practiced Digital Hand. Cambridge, MA: MIT Press, 1996.
McCullough, Malcolm, Mitchell, William and Purcell, eds. The Electronic Design Studio. Architectural Knowledge and Media in the Computer Era. Cambridge, MA: MIT Press, 1990.
Reilly, P. and S. Rahtz. Archaeology and the Information Age. London: Routledge, 1992.
Rieber, L. Computers, Graphics, and Learning. Madison, WI: Brown & Benchmark, 1994.
Sammet, Hanan. The Design and Analysis of Spatial Data Structures. Reading, MA: Addison-Wesley, 1994.
Sanders, Ken. The Digital Architect. New York, NY: John Wiley & Sons, Inc., 1996.
Schmitt, G. Architektur mit dem Computer. Wiesbaden, Germany: Vieweg Verlag, 1996.
Smith, Karl U. Cybernetic Principles of Learning and Educational Design. Holt, Rinehart, and Winston, Inc., 1968.
Wurman, R.S., ed. Information Architects. Zurich, Switzerland: Graphics Press Ltd., 1996.
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